Since , Blizzard Entertainment's blockbuster Warcraft franchise has been one of the most recognizable names in video games. This stunning six volume set includes art from every single game from the beginning through the recently released World of Warcraft: Mists of Pandaria. liomnemlibicon.tk: The Art of World of Warcraft (): Blizzard Entertainment: Books. Books & Art. Out Of Stock Diablo Butcher Limited Edition Art Print $; Warcraft: Day of the Dragon (Blizzard Legends) $; StarCraft: Frontline Volume.
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Insight Editions is proud to announce The Art of World of Warcraft, an art book dedicated to showcasing a visual journey of the game's history. Here's another wonderful artbook put out by Blizzard Entertainment and publisher Insight Editions. The Art of World of Warcraft is a huge. The Art of World of Warcraft book. Read 8 reviews from the world's largest community for readers. The World of Warcraft is more than just a game, it's a.
Great read for anyone who likes to analyze fantasy art or get a few pointers. Jan 30, Nightlizard rated it it was amazing. My Art Bible since Aug 03, Giada rated it it was amazing.
Such beautiful characters designs A must have for all WoW lore fans and players! Apr 26, Connie rated it it was amazing Shelves: Best art book so far. Mar 26, Anton Klink rated it really liked it. An absolutely fantastic concept art book. The art, style and character design are incredible. Neither is the book burdened with extraneous text - just beautiful sketches and paintings page after page.
So why only four stars? This is just a matter of taste but I would say there were too many buildings and environments which I don't care for and not enough characters and monsters which is the meat of concept art in my opinion. Another drawback is that unless you study each picture carefully, yo An absolutely fantastic concept art book.
Another drawback is that unless you study each picture carefully, you will have flipped through the book quite fast. And a third one is the fact that unless you have played the game and I haven't , there's no way of knowing which of the designs are just concepts and which ones actually made it into the finished product, but that's just a small nibble.
Overall, this is a fantastic concept art book and highly recommended. Mar 31, Adrian M rated it liked it.
The Art of Cataclysm best in terms of originality, diversity and quality 2. The Art of Wrath of the Lich King great 3.
The Art of Mists of Pandaria great 4. The Art of Burning Crusade good 5.
The Art of Warlords of Draenor made with sauce of hurry and carelessness, franchise milk 6. The Art of World of Warcraft first of series, flawed by lack of experience Mar 31, Pascal rated it it was amazing. Sep 21, Thom rated it really liked it Shelves: A quaint collection of concept art that laid the bright and colorful foundation to one of the most successful gaming franchises in history.
It draws you in in a way the base game cannot-by convincingly portraying Azeroth as a place both beautiful and real. A wonderful reference too!
Beka rated it it was amazing Jul 21, Trice Shadow Sect rated it it was amazing Feb 19, Heino Brand rated it it was amazing Jan 16, Nikola Spaske rated it it was amazing Dec 03, Austin Davis rated it really liked it Oct 06, Jessi rated it really liked it Feb 20, Kevin rated it it was amazing Jan 21, Chris rated it it was amazing Jun 17, Kitty Reum rated it it was ok Jun 13, Mikhail Petaykin rated it liked it Jan 29, Alfie Feliciano rated it really liked it Mar 06, Christopher L Collins rated it it was amazing Dec 14, Robert Kloosterhuis rated it it was amazing Dec 21, Snake rated it it was amazing Feb 07, Justin McQuate rated it it was amazing Sep 17, Chris White rated it liked it Mar 20, Ranging from early, conceptual drawings to fully realized, high quality finished pieces of artwork, the book articulates insights into the fundamental art direction of the game.
Helping further deepen the understanding of what's on the page are extended captions from Blizzard Art Director Samwise Didier, and additional comments from Chris Robinson that outline the thought and approach that went into the artwork, and the reasoning that went behind some of the creative decision-making.
What makes the book interesting to me is simply the progression of the art as it tracks the first 10 years of World of Warcraft. Despite featuring the work of more than 40 artists — including Blizzard stalwarts such as Wei Wang, Jimmy Lo, Justin Kunz, Marc Gibbons, and Glen Rane and Justin Thavirat — there is a consistency to the collection as it ebbs and flows from WoW's inaugural release, through Cataclysm to its newest expansion.
Obviously the individual style of the artists is plain to see, but there is a feeling of variations on a theme; that there's an over-arching collective vision behind the works that bind them together.
Whether it's the early vanilla concept drawings of Night Elves, or character studies for the Iron Dwarves from the latest expansion, Warlords of Draenor, there's a unifying color palette and styling that gives the book cohesion. This might be a disappointment for some, who may be hoping to see more individual expression from the impressive roster of artists, but I think most World of Warcraft fans will delight in what this book has to offer. This isn't a group of artists interpreting World of Warcraft as artistic pieces - this is an incredibly talented array of individuals conceptualizing a product known for its particular artistic style, that all have ultimately collaborated to achieve.
The other thing that I've enjoyed while looking through this tome is the simplicity of some of the artwork.
Not all pictures are epic vistas of grand battles or important characters.